Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
We present a technique for rendering reflections on complex reflectors at interactive rates based on approximating the geometry of the reflected scene with impostors. The reflecti...
Voicu Popescu, Chunhui Mei, Jordan Dauble, Elisha ...
Practical solid modeling systems are plagued by numerical problems that arise from using oatingpoint arithmetic. For example, polyhedral solids are often represented by a combinat...
: Many geometric problems like generalized Voronoi diagrams, medial axis computations and boundary evaluation involve computation and manipulation of non-linear algebraic primitive...
Shankar Krishnan, Mark Foskey, Tim Culver, John Ke...
We study the parameterized complexity of the following problem: is it possible to make a given graph r-regular by applying at most k elementary editing operations; the operations a...