The current model of time in multimedia frameworks poses particular problems when designing multimedia systems with timebased interaction. We propose to expand and extend an exist...
We show that a number of recent definitions and constructions of fuzzy extractors are not adequate for multiple uses of the same fuzzy secret—a major shortcoming in the case of...
A team of agents planning to perform a complex task make a number of interrelated decisions as they determine precisely how that complex task will be performed. The decision set i...
We construct a novel agent-based model of prediction markets in which putative human qualities like learning, reasoning, and profit-seeking are absent. We show that the prices whi...
We introduce a constrained mechanism design setting called internal implementation, in which the mechanism designer is explicitly modeled as a player in the game of interest. This...