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GECCO
2006
Springer
123views Optimization» more  GECCO 2006»
15 years 10 months ago
The parallel Nash Memory for asymmetric games
Coevolutionary algorithms search for test cases as part of the search process. The resulting adaptive evaluation function takes away the need to define a fixed evaluation function...
Frans A. Oliehoek, Edwin D. de Jong, Nikos A. Vlas...
CIARP
2003
Springer
15 years 10 months ago
Uniclass and Multiclass Connectionist Classification of Dialogue Acts
Classification problems are traditionally focused on uniclass samples, that is, each sample of the training and test sets has one unique label, which is the target of the classific...
María José Castro Bleda, David Vilar...
AGI
2008
15 years 8 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
IJCAI
2007
15 years 8 months ago
Incremental Learning of Perceptual Categories for Open-Domain Sketch Recognition
Most existing sketch understanding systems require a closed domain to achieve recognition. This paper describes an incremental learning technique for opendomain recognition. Our s...
Andrew M. Lovett, Morteza Dehghani, Kenneth D. For...
NAACL
2001
15 years 8 months ago
Learning Optimal Dialogue Management Rules by Using Reinforcement Learning and Inductive Logic Programming
Developing dialogue systems is a complex process. In particular, designing efficient dialogue management strategies is often difficult as there are no precise guidelines to develo...
Renaud Lecoeuche