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NETGAMES
2005
ACM
16 years 10 days ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
PEWASUN
2005
ACM
16 years 10 days ago
Efficient deafness avoidance in wireless ad hoc and sensor networks with directional antennas
Using directional antennas in wireless ad hoc networks can significantly improve network performance. However, the deafness problem greatly limits the network performance. This pa...
Yihu Li, Ahmed M. Safwat
SAC
2005
ACM
16 years 10 days ago
Reflective middleware for wireless sensor networks
Wireless Sensor Networks (WSNs) are distributed systems whose main goal is to collect and deliver data to applications. This paper proposes a reflective, service-oriented middlewa...
Flávia Coimbra Delicato, Paulo F. Pires, Lu...
SAC
2005
ACM
16 years 10 days ago
Formal modeling and quantitative analysis of KLAIM-based mobile systems
KLAIM is an experimental language designed for modeling and programming distributed systems composed of mobile components where distribution awareness and dynamic system architect...
Rocco De Nicola, Diego Latella, Mieke Massink
SIGCOMM
2005
ACM
16 years 10 days ago
Policing congestion response in an internetwork using re-feedback
This paper introduces a novel feedback arrangement, termed re-feedback. It ensures metrics in data headers such as time to live and congestion notification will arrive at each re...
Bob Briscoe, Arnaud Jacquet, Carla Di Cairano-Gilf...