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IEEECGIV
2005
IEEE
16 years 11 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
INFOCOM
2005
IEEE
16 years 11 days ago
Power aware routing for sensor databases
— Wireless sensor networks offer the potential to span and monitor large geographical areas inexpensively. Sensor network databases like TinyDB [1] are the dominant architectures...
Chiranjeeb Buragohain, Divyakant Agrawal, Subhash ...
IPPS
2005
IEEE
16 years 11 days ago
Configuration Steering for a Reconfigurable Superscalar Processor
An architecture for a reconfigurable superscalar processor is described in which some of its execution units are implemented in reconfigurable hardware. The overall configuration ...
Brian F. Veale, John K. Antonio, Monte P. Tull
ISCAS
2005
IEEE
128views Hardware» more  ISCAS 2005»
16 years 11 days ago
A study of encoding and decoding techniques for syndrome-based video coding
In conventional video coding, the complexity of an encoder is generally much higher than that of a decoder because of operations such as motion estimation consume significant com...
Min Wu, Anthony Vetro, Jonathan S. Yedidia, Huifan...
ISORC
2005
IEEE
16 years 11 days ago
A GTRBAC Based System for Dynamic Workflow Composition and Management
In this paper, we propose an architecture for adaptive real-time workflow-based collaborative system. Such a system is needed to support real-time communication and sharing of inf...
Basit Shafiq, Arjmand Samuel, Halima Ghafoor