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175
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TEI
2009
ACM
120views Hardware» more  TEI 2009»
16 years 1 months ago
W41K: digitally augmenting traditional game environments
Augmented game environments use unobtrusively embedded technology to augment traditional games with virtual information and novel interaction capabilities. This article establishe...
Steve Hinske, Marc Langheinrich
162
Voted
SIGGRAPH
2009
ACM
16 years 1 months ago
Multi-touch everywhere!
In this paper, we describe a set of hardware and software tools for creating musical controllers with any flat surface or simple object, such as tables, walls, metallic plates, wo...
Alain Crevoisier, Greg Kellum
IPPS
2008
IEEE
16 years 1 months ago
VT-ASOS: Holistic system software customization for many cores
VT-ASOS is a framework for holistic and continuous customization of system software on HPC systems. The framework leverages paravirtualization technology. VT-ASOS extends the Xen ...
Dimitrios S. Nikolopoulos, Godmar Back, Jyotirmaya...
VR
2007
IEEE
16 years 29 days ago
Muddleware for Prototyping Mixed Reality Multiuser Games
We present Muddleware, a communication platform designed for mixed reality multi-user games for mobile, lightweight clients. An approach inspired by Tuplespaces, which provides de...
Dieter Wagner, Dieter Schmalstieg

Publication
293views
16 years 25 days ago
Providing a Cloud Network Infrastructure on a Supercomputer
Supercomputers and clouds both strive to make a large number of computing cores available for computation. More recently, similar objectives such as low-power, manageability at sc...
J. Appavoo, V. Uhlig, A. Waterland, B. Rosenburg, ...