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NETGAMES
2006
ACM
16 years 16 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
NSPW
2006
ACM
16 years 16 days ago
E-Prime for security: a new security paradigm
This paper details a true and striking paradigm shift: the use of E-Prime for (at least) user-centered security, organizational/enterprise security policies and informal security ...
Steven J. Greenwald
ARCS
2005
Springer
16 years 3 days ago
Adaptive Object Acquisition
We propose an active vision system for object acquisition. The core of our approach is a reinforcement learning module which learns a strategy to scan an object. The agent moves a...
Gabriele Peters, Claus-Peter Alberts, Markus Bries...
DIMVA
2010
15 years 8 months ago
Take a Deep Breath: A Stealthy, Resilient and Cost-Effective Botnet Using Skype
Abstract. Skype is one of the most used P2P applications on the Internet: VoIP calls, instant messaging, SMS and other features are provided at a low cost to millions of users. Alt...
Antonio Nappa, Aristide Fattori, Marco Balduzzi, M...
ICEB
2004
234views Business» more  ICEB 2004»
15 years 8 months ago
A Component-based Framework for Distributed Business Simulations in E-Business Environments
Simulations preserve the knowledge of complex dynamic systems and consequently transfer the knowledge of the cohesions of its elements to a specified target group. As the progress...
Alexander Hampel, Edward Bernroider