Abstract: The digital media and games industry is one of the biggest IT based industries worldwide. Recent observations therein showed that current production workflows may be pote...
Abstract. There is a growing discrepancy between the creation of digital content and its actual employment and usefulness in a learning society. Technologies for recording lectures...
Activity for standardization about educational information is prosperous internationally. The LOM standard is meta-data about learning objects. Learning objects are every types of...
Many outlier detection methods do not merely provide the decision for a single data object being or not being an outlier but give also an outlier score or “outlier factor” sig...
In this work, we implement a real-time visual tracker that targets the position and 3D pose of objects in video sequences, specifically faces. Using Stream Processors for perform...