Light fields and Lumigraphs are capable of rendering scenes of arbitrary geometrical or illumination complexity in real time. They are thus interesting ways of interacting with bo...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
Explicit surfaces, such as triangulations or wireframe models, have been extensively used to represent the deformable 3?D models that are used to fit 3?D point and 2?D silhouette ...
Visual-geometric scene reconstructions capture the visual appearance and geometry of real 3D scenes from image streams. Depending on the type of camera motion and type of scene st...
Three-dimensional shape searching is a problem of current interest in several different fields. Most techniques have been developed for a particular domain and reduce a shape into...
This paper illustrates a method, called heat, for image indexing based on texture information. The texture's partitioning element is first put into 1-D form and then its Hier...