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CGF
1999
137views more  CGF 1999»
15 years 6 months ago
Adaptive Acquisition of Lumigraphs from Synthetic Scenes
Light fields and Lumigraphs are capable of rendering scenes of arbitrary geometrical or illumination complexity in real time. They are thus interesting ways of interacting with bo...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
CVPR
2003
IEEE
16 years 8 months ago
Implicit Meshes for Modeling and Reconstruction
Explicit surfaces, such as triangulations or wireframe models, have been extensively used to represent the deformable 3?D models that are used to fit 3?D point and 2?D silhouette ...
Slobodan Ilic, Pascal Fua
VMV
2001
164views Visualization» more  VMV 2001»
15 years 7 months ago
Visual-Geometric Scene Reconstruction from Image Streams
Visual-geometric scene reconstructions capture the visual appearance and geometry of real 3D scenes from image streams. Depending on the type of camera motion and type of scene st...
Reinhard Koch, Jan-Michael Frahm
CAD
2005
Springer
15 years 6 months ago
Three-dimensional shape searching: state-of-the-art review and future trends
Three-dimensional shape searching is a problem of current interest in several different fields. Most techniques have been developed for a particular domain and reduce a shape into...
Natraj Iyer, Subramaniam Jayanti, Kuiyang Lou, Yag...
IJSEKE
2002
84views more  IJSEKE 2002»
15 years 6 months ago
HEAT: Hierarchical Entropy Approach for Texture Indexing in Image Databases
This paper illustrates a method, called heat, for image indexing based on texture information. The texture's partitioning element is first put into 1-D form and then its Hier...
Riccardo Distasi, Michele Nappi, Sergio Vitulano