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NETGAMES
2006
ACM
16 years 24 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
PODC
2006
ACM
16 years 24 days ago
Grouped distributed queues: distributed queue, proportional share multiprocessor scheduling
We present Grouped Distributed Queues (GDQ), the first proportional share scheduler for multiprocessor systems that scales well with a large number of processors and processes. G...
Bogdan Caprita, Jason Nieh, Clifford Stein
PODC
2006
ACM
16 years 24 days ago
Sketching asynchronous streams over a sliding window
We study the problem of maintaining sketches of recent elements of a data stream. Motivated by applications involving network data, we consider streams that are asynchronous, in w...
Srikanta Tirthapura, Bojian Xu, Costas Busch
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SAC
2006
ACM
16 years 24 days ago
Operating system multilevel load balancing
This paper describes an algorithm that allows Linux to perform multilevel load balancing in NUMA computers. The Linux scheduler implements a load balancing algorithm that uses str...
Mônica Corrêa, Avelino Francisco Zorzo...
SASN
2006
ACM
16 years 24 days ago
RANBAR: RANSAC-based resilient aggregation in sensor networks
We present a novel outlier elimination technique designed for sensor networks. This technique is called RANBAR and it is based on the RANSAC (RANdom SAmple Consensus) paradigm, wh...
Levente Buttyán, Péter Schaffer, Ist...