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FPLAY
2008
15 years 8 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
FPLAY
2008
15 years 8 months ago
Lessons from Brain Age on password memorability
User authentication involves establishing a user's right to access a system. Most user authentication is done with text passwords, which have advantages over other approaches...
Alain Forget, Sonia Chiasson, Robert Biddle
AVI
2010
15 years 8 months ago
Experiences with mouse control in multi-display environments
It is now increasingly common to extend private workstations with large public displays into a shared multi-display environment. Mouse-based interaction across multiple displays p...
Manuela Waldner, Dieter Schmalstieg
BCSHCI
2008
15 years 8 months ago
Enabling storytelling by Aphasics in an augmented home environment
We present the design of a system for Aphasics that assist them in storytelling. Storytelling, in the sense of being able to relate recent and past experiences to relevant others,...
Abdullah Al Mahmud, Dzmitry Aliakseyeu, Jean-Berna...
LREC
2010
134views Education» more  LREC 2010»
15 years 8 months ago
Evaluation of Machine Translation Errors in English and Iraqi Arabic
Errors in machine translations of English-Iraqi Arabic dialogues were analyzed at two different points in the systems development using HTER methods to identify errors and human a...
Sherri L. Condon, Dan Parvaz, John S. Aberdeen, Ch...