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JCDL
2005
ACM
87views Education» more  JCDL 2005»
16 years 7 days ago
To grow in wisdom: vannevar bush, information overload, and the life of leisure
It has been nearly sixty years since Vannevar Bush’s essay, “As We May Think,” was first published in The Atlantic Monthly, an article that foreshadowed and possibly invente...
David M. Levy
SIGDOC
2005
ACM
16 years 7 days ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
TAPIA
2005
ACM
16 years 7 days ago
The challenges of ambient collaboration
Collaborative capabilities are a hallmark of a new generation of networked applications. While traditional collaboration puts the computer in the foreground to help users interfac...
Hans-Peter Dommel
MHCI
2005
Springer
16 years 5 days ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
ACMSE
2004
ACM
16 years 3 days ago
Trustworthiness in e-commerce
Usability has often been sold as the silver bullet for solving the problems of unprofitable online stores. Although better usability will generally improve these sites and their p...
Patricia Lanford, Roland Hübscher