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SIGCSE
2006
ACM
211views Education» more  SIGCSE 2006»
16 years 19 days ago
Multimodal communication in the classroom: what does it mean for us?
Experimentation has shown that in-class educational technologies, by permitting anonymous, authored participation, can dramatically alter student communications in the classroom. ...
Tamara Denning, William G. Griswold, Beth Simon, M...
SIGIR
2006
ACM
16 years 19 days ago
Learning user interaction models for predicting web search result preferences
Evaluating user preferences of web search results is crucial for search engine development, deployment, and maintenance. We present a real-world study of modeling the behavior of ...
Eugene Agichtein, Eric Brill, Susan T. Dumais, Rob...
W4A
2006
ACM
16 years 19 days ago
Personalizable edge services for web accessibility
Web Content Accessibility guidelines by W3C [29] provide several suggestions for Web designers on how to author Web pages in order to make them accessible to everyone. In this con...
Gennaro Iaccarino, Delfina Malandrino, Vittorio Sc...
ACMACE
2005
ACM
16 years 7 days ago
Playmakers in multiplayer game communities: their importance and motivations for participation
In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources...
Antti Salovaara, Mikael Johnson, Kalle Toiskallio,...
IUI
2005
ACM
16 years 7 days ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...