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» The Failure of Personalities to Generalize
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FDG
2009
ACM
16 years 1 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
ICPADS
2008
IEEE
16 years 1 months ago
Integrating Sensor Streams in pHealth Networks
Personal Health (pHealth) sensor networks are generally used to monitor the wellbeing of both athletes and the general public to inform health specialists of future and often seri...
Mark Roantree, Dónall McCann, Niall Moyna
GECCO
2007
Springer
142views Optimization» more  GECCO 2007»
16 years 25 days ago
Simulations of egoistic and altruistic behaviors using the vidya multiagent system platform
This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiage...
Marcelo Souza Pita, Fernando Buarque de Lima Neto
ICDM
2006
IEEE
138views Data Mining» more  ICDM 2006»
16 years 22 days ago
Adding Semantics to Email Clustering
This paper presents a novel algorithm to cluster emails according to their contents and the sentence styles of their subject lines. In our algorithm, natural language processing t...
Hua Li, Dou Shen, Benyu Zhang, Zheng Chen, Qiang Y...
MM
2006
ACM
134views Multimedia» more  MM 2006»
16 years 19 days ago
Autonomous light air vessels (ALAVs)
Through a defined research process we designed objects that behave and respond in specific ways and are part of a networked system that emphasizes autonomous and flocking behavior...
Jed Berk, Nikhil Mitter