We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Personal Health (pHealth) sensor networks are generally used to monitor the wellbeing of both athletes and the general public to inform health specialists of future and often seri...
This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiage...
This paper presents a novel algorithm to cluster emails according to their contents and the sentence styles of their subject lines. In our algorithm, natural language processing t...
Through a defined research process we designed objects that behave and respond in specific ways and are part of a networked system that emphasizes autonomous and flocking behavior...