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CHI
2004
ACM
16 years 7 months ago
The participatory design of a sound and image enhanced daily planner for people with aphasia
Aphasia is a cognitive disorder that impairs speech and language. From interviews with aphasic individuals, their caregivers, and speech-language pathologists, the need was identi...
Karyn Moffatt, Joanna McGrenere, Barbara Purves, M...
CHI
2004
ACM
16 years 7 months ago
What's my method?: a game show on games
What's My Method? is the game show that asks the question, "How do you user-test games?" The goal of this session is to highlight important differences between user...
Nicole Lazzaro, Kevin Keeker
CHI
2010
ACM
16 years 1 months ago
Experience in social affective applications: methodologies and case study
New forms of social affective applications are emerging, bringing with them challenges in design and evaluation. We report on one such application, conveying wellbeing for both pe...
Paul André, m. c. schraefel, Alan J. Dix, R...
TEI
2010
ACM
257views Hardware» more  TEI 2010»
16 years 1 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
FDG
2009
ACM
16 years 1 months ago
Characterizing and understanding game reviews
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent forms of discourse about games. How can we characterize them and better underst...
José Pablo Zagal, Amanda Ladd, Terris Johns...