We introduce a game model for an Algol-like programming language with primitives for parallel composition and synchronization on semaphores. The semantics is based on a simplifie...
Efficient communication and synchronization is crucial for finegrained parallelism. Libraries providing such features, while indispensable, are difficult to write, and often ca...
t) Peter W. O’Hearn Queen Mary, University of London In the 1960s Dijkstra suggested that, in order to limit the complexity of potential process interactions, concurrent programs...
Abstract. This essay just sketches my early investigations on the concept of objects which models concurrent activities of mobile entities that interact with each other in space. 1...
The evolution of Software Engineering methodology, from waterfall to spiral, from spiral to agile, indicates that high concurrency, iterative development and short cycles are key ...