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CAMP
2005
IEEE
16 years 12 days ago
Real-Time Low Level Feature Extraction for On-Board Robot Vision Systems
Abstract— Robot vision systems notoriously require large computing capabilities, rarely available on physical devices. Robots have limited embedded hardware, and almost all senso...
Roberto Pirrone, Giuseppe Careri, F. Saverio Fabia...
DIGRA
2005
Springer
16 years 9 days ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
WSC
2008
15 years 9 months ago
An application of parallel Monte Carlo modeling for real-time disease surveillance
The global health, threatened by emerging infectious diseases, pandemic influenza, and biological warfare, is becoming increasingly dependent on the rapid acquisition, processing,...
David W. Bauer, Mojdeh Mohtashemi
CIC
2004
110views Communications» more  CIC 2004»
15 years 8 months ago
Towards a Comprehensive Peer-to-Peer Communication Model
Peer-to-Peer computing is a model consisting of cooperating distributed processing units terms peers. Characteristics of this computing model include lack of centralized control an...
Jesus Pajaro, Brian J. d'Auriol
CCGRID
2010
IEEE
15 years 8 months ago
An Effective Architecture for Automated Appliance Management System Applying Ontology-Based Cloud Discovery
Cloud computing is a computing paradigm which allows access of computing elements and storages on-demand over the Internet. Virtual Appliances, pre-configured, readyto-run applicat...
Amir Vahid Dastjerdi, Sayed Gholam Hassan Tabataba...