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AAAI
1998
15 years 7 months ago
Finding Optimal Strategies for Imperfect Information Games
Weexaminethree heuristic algorithms for gameswith imperfect information: Monte-carlo sampling, and two newalgorithms wecall vector minimaxingand payoffreduction minimaxing. Wecomp...
Ian Frank, David A. Basin, Hitoshi Matsubara
SERP
2003
15 years 7 months ago
Automatic Benchmarking and Optimization of Codes: An Experience with Numerical Kernels
Abstract New algorithms are constantly developed in search of better or faster results. Many variants of code are often tried while searching for the best solution. When the number...
José R. Herrero, Juan J. Navarro
PROCEDIA
2010
344views more  PROCEDIA 2010»
15 years 4 months ago
Towards high-quality, untangled meshes via a force-directed graph embedding approach
High quality meshes are crucial for the solution of partial differential equations (PDEs) via the finite element method (or other PDE solvers). The accuracy of the PDE solution,...
Sanjukta Bhowmick, Suzanne M. Shontz
DOCENG
2003
ACM
15 years 11 months ago
Two diet plans for fat PDF
As Adobe's Portable Document Format has exploded in popularity so too has the number PDF generators, and predictably the quality of generated PDF varies considerably. This pa...
Thomas A. Phelps, Robert Wilensky
GECCO
2000
Springer
104views Optimization» more  GECCO 2000»
15 years 10 months ago
Quadratic Bloat in Genetic Programming
In earlier work we predicted program size would grow in the limit at a quadratic rate and up to fty generations we measured bloat O(generations1:2;1:5). On two simple benchmarks w...
William B. Langdon