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EUROPAR
2009
Springer
16 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
CLUSTER
2008
IEEE
16 years 27 days ago
A multicore-enabled multirail communication engine
—The current trend in clusters architecture leads toward a massive use of multicore chips. This hardware evolution raises bottleneck issues at the network interface level. The us...
Elisabeth Brunet, François Trahay, Alexandr...
FPL
2009
Springer
101views Hardware» more  FPL 2009»
15 years 11 months ago
An accelerator for K-TH nearest neighbor thinning based on the IMORC infrastructure
The creation and optimization of FPGA accelerators comprising several compute cores and memories are challenging tasks in high performance reconfigurable computing. In this paper...
Tobias Schumacher, Christian Plessl, Marco Platzne...
IEEEPACT
2006
IEEE
16 years 13 days ago
Branch predictor guided instruction decoding
Fast instruction decoding is a challenge for the design of CISC microprocessors. A well-known solution to overcome this problem is using a trace cache. It stores and fetches alrea...
Oliverio J. Santana, Ayose Falcón, Alex Ram...
CLOUD
2010
ACM
15 years 11 months ago
Fluxo: a system for internet service programming by non-expert developers
Over the last 10–15 years, our industry has developed and deployed many large-scale Internet services, from e-commerce to social networking sites, all facing common challenges i...
Emre Kiciman, V. Benjamin Livshits, Madanlal Musuv...