Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Semiquantitative models combine both qualitative and quantitative knowledge within a single semiquantitative qualitative differential equation (SQDE) representation. With current ...
: This article presents a rule–based agent mechanism as the kernel of a ubiquitous end–user, UI–independent programming system. The underlying goal of our work is to allow en...
Computer vision is presented and discussed under two complementary views. The positivist view provides a formal background under which vision is approached as a problem-solving tas...