In this paper, we introduce the notion of a programmable imaging system. Such an imaging system provides a human user or a vision system significant control over the radiometric an...
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Several challenges about computational grid exist in integrating, coordinating and managing of resources and scheduling of applications, due to distributed resources at various le...
CODE 2.0 is a graphical parallel programming system that targets the three goals of ease of use, portability, and production of efficient parallel code. Ease of use is provided by...