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ECOWS
2007
Springer
16 years 1 months ago
Towards Optimized Data Fetching for Service Discovery
The advent of Service Oriented Architecture makes services the most flexible, platform-independent choice for exposing and integrating business functionality across a network. Ho...
Maciej Zaremba, Tomas Vitvar, Matthew Moran
ACMACE
2006
ACM
16 years 24 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
IPPS
2005
IEEE
16 years 12 days ago
A Cross-Layer Approach for Power-Performance Optimization in Distributed Mobile Systems
The next generation of mobile systems with multimedia processing capabilities and wireless connectivity will be increasingly deployed in highly dynamic and distributed environment...
Shivajit Mohapatra, Radu Cornea, Hyunok Oh, Kyoung...
CEEMAS
2003
Springer
16 years 1 days ago
Airports for Agents: An Open MAS Infrastructure for Mobile Agents
Airports for Agents1 (AA) is an implemented distributed multi-agent infrastructure designed for dynamic and unstable Internet environment. The infrastructure consists of platforms ...
Jan Tozicka
CVPR
2012
IEEE
13 years 9 months ago
Part-based multiple-person tracking with partial occlusion handling
Single camera-based multiple-person tracking is often hindered by difficulties such as occlusion and changes in appearance. In this paper, we address such problems by proposing a...
Guang Shu, Afshin Dehghan, Omar Oreifej, Emily Han...