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DSRT
2003
IEEE
16 years 13 hour ago
Interest Management in Agent-Based Distributed Simulations
Distributed simulation enables participants situated in different geographical locations to share a common virtual world, which is called a Distributed Virtual Environment (DVE). ...
Lihua Wang, Stephen John Turner, Fang Wang
ICAT
2003
IEEE
16 years 9 hour ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...
ICEIS
2003
IEEE
16 years 7 hour ago
Toxic Farm: A Cooperative Management Platform for Virtual Teams and Enterprises
: The proliferation of the Internet has revolutionized the way people work together for business. People located at remote places can collaborate across organizational and national...
Hala Skaf-Molli, Pascal Molli, Gérald Oster...
INFOCOM
2003
IEEE
16 years 3 hour ago
Optimal Bandwidth Reservation Schedule in Cellular Network
Abstract— Efficient bandwidth allocation strategy with simultaneous fulfillment of QoS requirement of a user in a mobile cellular network is still a critical and an important p...
Samrat Ganguly, B. R. Badrinath, Navin Goyal
INFOCOM
2003
IEEE
16 years 3 hour ago
Optimal Quality Adaptation for MPEG-4 Fine-Grained Scalable Video
— Dynamic behavior of the Internet’s transmission resources makes it difficult to provide perceptually good quality of streaming video. MPEG-4 Fine-Grained Scalable coding is ...
Taehyun Kim, Mostafa H. Ammar
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