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NETGAMES
2004
ACM
16 years 6 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ACMDIS
2000
ACM
15 years 11 months ago
Rapid Ethnography: Time Deepening Strategies for HCI Field Research
Field research methods are useful in the many aspects of HumanComputer Interaction research, including gathering user requirements, understanding and developing user models, and n...
David R. Millen
ICSE
1998
IEEE-ACM
15 years 11 months ago
Modeling and Analysis of a Virtual Reality System with Time Petri Nets
The design, implementation, and testing of virtual environments is complicated by the concurrency and realtime features of these systems. Therefore, the development of formal meth...
Rajesh Mascarenhas, Dinkar Karumuri, Ugo A. Buy, R...
DAC
2010
ACM
15 years 10 months ago
Representative path selection for post-silicon timing prediction under variability
The identification of speedpaths is required for post-silicon (PS) timing validation, and it is currently becoming timeconsuming due to manufacturing variations. In this paper we...
Lin Xie, Azadeh Davoodi
VISSYM
2007
15 years 9 months ago
Multi-Resolution Techniques for Visual Exploration of Large Time-Series Data
Time series are a data type of utmost importance in many domains such as business management and service monitoring. We address the problem of visualizing large time-related data ...
Ming C. Hao, Umeshwar Dayal, Daniel A. Keim, Tobia...