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» The Duality of TIme and Information
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GAMEON
2000
15 years 8 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
ICML
2010
IEEE
15 years 7 months ago
Learning Temporal Causal Graphs for Relational Time-Series Analysis
Learning temporal causal graph structures from multivariate time-series data reveals important dependency relationships between current observations and histories, and provides a ...
Yan Liu 0002, Alexandru Niculescu-Mizil, Aurelie C...
192
Voted
CGF
2008
110views more  CGF 2008»
15 years 6 months ago
TimeRadarTrees: Visualizing Dynamic Compound Digraphs
The evolution of dependencies in information hierarchies can be modeled by sequences of compound digraphs with edge weights. In this paper we present a novel approach to visualize...
Michael Burch, Stephan Diehl
CGF
2008
144views more  CGF 2008»
15 years 6 months ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
CORR
2010
Springer
107views Education» more  CORR 2010»
15 years 6 months ago
mVideoCast: Mobile, real time ROI detection and streaming
A variety of applications are emerging to support streaming video from mobile devices. However, many tasks can benefit from streaming specific content rather than the full video f...
Scott Carter, Laurent Denoue, John Adcock