Sciweavers

1966 search results - page 227 / 394
» The Distributed Virtual Windtunnel
Sort
View
TVCG
2012
248views Hardware» more  TVCG 2012»
13 years 8 months ago
Scanning 3D Full Human Bodies Using Kinects
—Depth camera such as Microsoft Kinect, is much cheaper than conventional 3D scanning devices, and thus it can be acquired for everyday users easily. However, the depth data capt...
Jing Tong, Jin Zhou, Ligang Liu, Zhigeng Pan, Hao ...
AAAI
2012
13 years 8 months ago
Optimal Auctions for Spiteful Bidders
Designing revenue-optimal auctions for various settings is perhaps the most important, yet sometimes most elusive, problem in mechanism design. Spiteful bidders have been intensel...
Pingzhong Tang, Tuomas Sandholm
HAPTICS
2009
IEEE
16 years 1 months ago
Remote dynamic proxies for wave-based peer-to-peer haptic interaction
This paper introduces a distributed haptic control architecture that can render direct interaction between users in addition to cooperative manipulation of virtual objects. The pr...
Zhi Li, Daniela Constantinescu
NOSSDAV
2005
Springer
15 years 11 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
ICPP
2008
IEEE
16 years 23 days ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...