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NETGAMES
2006
ACM
16 years 12 days ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
WMASH
2004
ACM
15 years 12 months ago
Proximity services supporting network virtual memory in mobile devices
Wireless networked embedded terminals like personal digital assistants, cell-phones or sensor nodes are typically memory constrained devices. This limitation prevents the developm...
Emanuele Lattanzi, Andrea Acquaviva, Alessandro Bo...
EUROPAR
2009
Springer
15 years 11 months ago
Real-Time Issues in Live Migration of Virtual Machines
This paper addresses the issue of how to meet the strict timing constraints of (soft) real-time virtualized applications while the Virtual Machine (VM) hosting them is undergoing a...
Fabio Checconi, Tommaso Cucinotta, Manuel Stein
HICSS
2000
IEEE
132views Biometrics» more  HICSS 2000»
15 years 11 months ago
The Impacts of Relational and Trust Development Training on Virtual Teams: An Exploratory Investigation
Virtual teams are becoming common place in many organizations. These teams are geographically distributed and communicate via computer-mediated communication systems. Two factors ...
Peggy M. Beranek
SRDS
2000
IEEE
15 years 10 months ago
Optimistic Virtual Synchrony
Group communication systems are powerful building blocks that facilitate the development of fault-tolerant distributed applications. Such systems generally run in an asynchronous ...
Jeremy B. Sussman, Idit Keidar, Keith Marzullo