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FUNGAMES
2008
15 years 7 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...
DPPI
2003
ACM
15 years 11 months ago
Observing and probing
In this paper, we discuss and compare two user centred methods applied in concept design: observation and probes. The comparison is based on findings from two case studies. In the...
Vesa Jääskö, Tuuli Mattelmäki
ISF
2007
87views more  ISF 2007»
15 years 6 months ago
Requirements traceability in model-driven development: Applying model and transformation conformance
The variety of design artifacts (models) produced in a model-driven design process results in an intricate relationship between requirements and the various models. This paper prop...
João Paulo A. Almeida, Maria-Eugenia Iacob,...
HCI
2009
15 years 4 months ago
Social-Technical Tools for Collaborative Sensemaking and Sketching
Sensemaking is a deliberate effort to understand events or information, and a sketch is an exploratory graphic composition of a concept or observation. Within the architecture doma...
James Sullivan, Meredith Banasiak, Christopher Mes...
HICSS
2005
IEEE
188views Biometrics» more  HICSS 2005»
16 years 4 hour ago
Developing Group Decision Support Systems for Deception Detection
Achieving information assurance and security is a complex and challenging task, which is crucial from national and personal security point of views. Research in detecting deceptiv...
Amit V. Deokar, Therani Madhusudan