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NETGAMES
2006
ACM
16 years 8 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
JSS
2006
59views more  JSS 2006»
15 years 6 months ago
A survey of architecture design rationale
Many claims have been made about the consequences of not documenting design rationale. The general perception is that designers and architects usually do not fully understand the ...
Antony Tang, Muhammad Ali Babar, Ian Gorton, Jun H...
VL
2008
IEEE
122views Visual Languages» more  VL 2008»
16 years 21 days ago
Designers' natural descriptions of interactive behaviors
While a designer’s focus used to be the design of non-interactive elements such as graphics or animations, today’s designers deal with various levels of interactivity such as ...
Sun Young Park, Brad A. Myers, Andrew J. Ko
ICSE
1999
IEEE-ACM
15 years 10 months ago
Pattern-Based Reverse-Engineering of Design Components
Many reverse-engineering tools have been developed to detract representations from source code. Yet, most of these tools completely ignore recovery of the all-important rationale ...
Rudolf K. Keller, Reinhard Schauer, Sébasti...
ECBS
2007
IEEE
144views Hardware» more  ECBS 2007»
16 years 20 days ago
DP-Miner: Design Pattern Discovery Using Matrix
Design patterns document expert design experience in software system development. They have been applied in many existing software systems. However, pattern information is general...
Jing Dong, Dushyant S. Lad, Yajing Zhao