Sciweavers

1235 search results - page 58 / 247
» The Designers' Notepad: Supporting and Understanding Coopera...
Sort
View
ICSE
2001
IEEE-ACM
15 years 10 months ago
Composition Patterns: An Approach to Designing Reusable Aspects
Requirements such as distribution or tracing have an impact on multiple classes in a system. They are cross-cutting requirements, or aspects. Their support is, by necessity, scatt...
Siobhán Clarke, Robert J. Walker
WWW
2007
ACM
16 years 7 months ago
Formalization, User Strategy And Interaction Design: Users? Behaviour With Discourse Tagging Semantics
When authors publish their interpretations of the ideas, opinions, claims or rebuttals in the literature, they are drawing on a repertoire of well understood moves, contributing t...
Bertrand Sereno, Simon Buckingham Shum, Enrico Mot...
CHI
2011
ACM
14 years 10 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
AGS
2009
Springer
16 years 28 days ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...
CHI
2007
ACM
15 years 10 months ago
An exploration of web-based monitoring: implications for design
Monitoring occurs when users return to previously viewed web pages to view new or updated information. While tools exist to support web-based monitoring, we know little about the ...
Melanie Kellar, Carolyn R. Watters, Kori M. Inkpen