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ACMDIS
2006
ACM
16 years 8 days ago
Designing for experiences: randomness as a resource
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from bei...
Tuck Wah Leong
WMTE
2002
IEEE
15 years 11 months ago
Collaboration Design Patterns: Conceptual Tools for Planning for The Wireless Classroom
Wireless and mobile devices are beginning to offer stunning new technical capabilities for collaborative learning. Yet, researchers in this field must recognize the importance of ...
Chris DiGiano, Louise Yarnall, Charles Patton, Jer...
IFIP13
2004
15 years 7 months ago
Designing Distributed Task Performance in Safety-Critical Systems Equipped With Mobile Devices
: This paper describes a method aiming to support the design of interactive-safety critical systems. The method proposes an original integration of approaches usually considered se...
Ana-Maria Marhan, Fabio Paternò, Carmen San...
HCI
2011
14 years 9 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
IEEEICCI
2002
IEEE
15 years 11 months ago
A Framework for Object Identification and Refinement Process in Object-Oriented Analysis and Design
There are already many projects focusing on Computer Aided Software Engineering (CASE) tools for object-oriented analysis and design. However, at this moment, there are certain li...
Romi S. Wahono, Behrouz H. Far