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» The Design of the Zinc Modelling Language
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SERP
2004
15 years 7 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...
IUI
2004
ACM
15 years 12 months ago
What would they think?: a computational model of attitudes
A key to improving at any task is frequent feedback from people whose opinions we care about: our family, friends, mentors, and the experts. However, such input is not usually ava...
Hugo Liu, Pattie Maes
ADVIS
2006
Springer
16 years 13 days ago
Validation of XML Documents: From UML Models to XML Schemas and XSLT Stylesheets
The widespread use of XML brings out the need of ensuring the validity of XML data. The use of languages such as XML Schema makes easier the process of verification of XML documen...
Eladio Domínguez, Jorge Lloret, Angel Luis ...
ECOOP
2004
Springer
15 years 12 months ago
Using Aspects to Make Adaptive Object-Models Adaptable
The unrelenting pace of change that confronts contemporary software developers compels them to make their applications more configurable, flexible, and adaptive. In order to ach...
Ayla Dantas, Joseph W. Yoder, Paulo Borba, Ralph E...
ECOOP
2007
Springer
16 years 19 days ago
Metamodel Adaptation and Model Co-adaptation
Like other software artefacts, metamodels evolve over time. We propose a transformational approach to assist metamodel evolution by stepwise adaptation. In the first part of the p...
Guido Wachsmuth