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COMPSAC
2002
IEEE
15 years 11 months ago
Design and Implementation of a Network Application Architecture for Thin Clients
This paper explores the issues and the techniques of enabling multimedia applications for the thin client computing. A prototype of a video communication system based on H.323 fam...
Chia-Chen Kuo, Ping Ting, Ming-Syan Chen, Jeng-Chu...
ICASSP
2008
IEEE
16 years 23 days ago
Parameterized design framework for hardware implementation of particle filters
Particle filtering methods provide powerful techniques for solving non-linear state-estimation problems, and are applied to a variety of application areas in signal processing. Be...
Sankalita Saha, Neal K. Bambha, Shuvra S. Bhattach...
WSC
2004
15 years 7 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...
IPPS
2009
IEEE
16 years 29 days ago
Design, implementation, and evaluation of transparent pNFS on Lustre
Parallel NFS (pNFS) is an emergent open standard for parallelizing data transfer over a variety of I/O protocols. Prototypes of pNFS are actively being developed by industry and a...
Weikuan Yu, Oleg Drokin, Jeffrey S. Vetter
DAC
1996
ACM
15 years 10 months ago
A System Design Methodology for Software/Hardware Co-Development of Telecommunication Network Applications
In this paper, we describe a system design methodology for the concurrent development of hybrid software/hardware systems for telecom network applications. This methodology is bas...
Bill Lin