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ACMACE
2005
ACM
16 years 12 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
GROUP
2005
ACM
16 years 12 days ago
Timing in the art of integration: 'that's how the bastille got stormed'
This paper uses a long term ethnographic study of the design and implementation of an electronic patient records (EPR) system in a UK hospital Trust to consider issues arising in ...
David Martin, Mark Rouncefield, Jacki O'Neill, Mar...
MM
2005
ACM
143views Multimedia» more  MM 2005»
16 years 12 days ago
An adaptation framework for new media artworks
In this paper, we are interested in adaptation mechanisms for the design, creation and experimentation of adaptive and interactive new media artworks. Through a concrete case stud...
Anis Ouali, Brigitte Kerhervé, Paul Landon
SIGCOMM
2005
ACM
16 years 12 days ago
Meridian: a lightweight network location service without virtual coordinates
This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overla...
Bernard Wong, Aleksandrs Slivkins, Emin Gün S...
CEFP
2005
Springer
16 years 12 days ago
Exploiting Purely Functional Programming to Obtain Bounded Resource Behaviour: The Hume Approach
This chapter describes Hume: a functionally-based language for programming with bounded resource usage, including time and space properties. The purpose of the Hume language design...
Kevin Hammond
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