Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
This paper uses a long term ethnographic study of the design and implementation of an electronic patient records (EPR) system in a UK hospital Trust to consider issues arising in ...
David Martin, Mark Rouncefield, Jacki O'Neill, Mar...
In this paper, we are interested in adaptation mechanisms for the design, creation and experimentation of adaptive and interactive new media artworks. Through a concrete case stud...
This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overla...
This chapter describes Hume: a functionally-based language for programming with bounded resource usage, including time and space properties. The purpose of the Hume language design...