Sciweavers

7526 search results - page 105 / 1506
» The Design and Implementation of the A2QM3 System
Sort
View
IAT
2008
IEEE
15 years 6 months ago
Interaction Selection Ambiguities in Multi-agent Systems
To ensure multi-agent based simulation models reproducibility, particular attention must be payed on its possible implementation ambiguities. This concerns every aspect of simulat...
Yoann Kubera, Philippe Mathieu, Sébastien P...
ISCAS
1999
IEEE
106views Hardware» more  ISCAS 1999»
15 years 10 months ago
Multi-objective design strategy for high-level low power design of DSP systems
High-level power design presents a complex, multiobjective problem that involves the simultaneous optimisation of competing criteria such as speed, area and power. It is difficult...
Mark S. Bright, Tughrul Arslan
JOOP
1998
98views more  JOOP 1998»
15 years 6 months ago
Design Patterns as Language Constructs
Design patterns have proven to be very useful for the design of object-oriented systems. The power of design patterns stems from their ability to provide generic solutions to reap...
Jan Bosch
FDL
2004
IEEE
15 years 10 months ago
Predictability in Real-time System Development (2) A Case Study
In a companion paper [HVV04], we have investigated the deficiency of existing design approaches in supporting predictability for real-time control system development. A design app...
Jinfeng Huang, Jeroen Voeten, Piet van der Putten,...
IAJIT
2006
225views more  IAJIT 2006»
15 years 6 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner