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» The Design and Analysis of Parallel Algorithms
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ASAP
2007
IEEE
134views Hardware» more  ASAP 2007»
16 years 1 months ago
Real-time FPGA-implementation for blue-sky Detection
Currently, television sets with flat plasma and LCD screens with improved resolutions and better color quality are emerging. To fully utilize their capabilities, lower resolution...
Nhut Thanh Quach, Bahman Zafarifar, Georgi Gaydadj...
GECCO
2007
Springer
269views Optimization» more  GECCO 2007»
16 years 27 days ago
Automated red teaming: a proposed framework for military application
In this paper, we describe Automated Red Teaming (ART), a concept that uses Evolutionary Algorithm (EA), Parallel Computing and Simulation to complement the manual Red Teaming eff...
Chwee Seng Choo, Ching Lian Chua, Su-Han Victor Ta...
IESS
2007
Springer
156views Hardware» more  IESS 2007»
16 years 26 days ago
Automatic Data Path Generation from C code for Custom Processors
The stringent performance constraints and short time to market of modern digital systems require automatic methods for design of high performance applicationspecific architectures...
Jelena Trajkovic, Daniel Gajski
CLUSTER
2006
IEEE
16 years 24 days ago
Stochastic Scheduling with Availability Constraints in Heterogeneous Clusters
High availability plays an important role in heterogeneous clusters, where processors operate at different speeds and are not continuously available for processing. Existing sched...
Tao Xie 0004, Xiao Qin
IEEECGIV
2005
IEEE
16 years 10 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng