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CGF
2011
14 years 10 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
CONCUR
2011
Springer
14 years 6 months ago
Reasoning about Threads with Bounded Lock Chains
The problem of model checking threads interacting purely via the standard synchronization primitives is key for many concurrent program analyses, particularly dataflow analysis. U...
Vineet Kahlon
ICIP
2003
IEEE
16 years 8 months ago
Efficient frame vector selection based on ordered sets
The problem of finding the optimal set of quantized coefficients for a frame-based encoded signal is known to be of very high complexity. This paper presents an efficient method o...
Tom Ryen, Guido M. Schuster, Aggelos K. Katsaggelo...
ICPR
2006
IEEE
16 years 7 months ago
Forest Extension of Error Correcting Output Codes and Boosted Landmarks
In this paper, we introduce a robust novel approach for detecting objects category in cluttered scenes by generating boosted contextual descriptors of landmarks. In particular, ou...
Oriol Pujol, Petia Radeva, Sergio Escalera
ECOOP
2009
Springer
16 years 7 months ago
Making Sense of Large Heaps
Abstract. It is common for large-scale Java applications to suffer memory problems, whether inefficient designs that impede scalability, or lifetime bugs such as leaks. Making sens...
Nick Mitchell, Edith Schonberg, Gary Sevitsky