In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
The problem of model checking threads interacting purely via the standard synchronization primitives is key for many concurrent program analyses, particularly dataflow analysis. U...
The problem of finding the optimal set of quantized coefficients for a frame-based encoded signal is known to be of very high complexity. This paper presents an efficient method o...
Tom Ryen, Guido M. Schuster, Aggelos K. Katsaggelo...
In this paper, we introduce a robust novel approach for detecting objects category in cluttered scenes by generating boosted contextual descriptors of landmarks. In particular, ou...
Abstract. It is common for large-scale Java applications to suffer memory problems, whether inefficient designs that impede scalability, or lifetime bugs such as leaks. Making sens...