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» The Dea[r]th of Human Understanding
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ICIP
2005
IEEE
16 years 8 months ago
Spatio-temporal attention model for video content analysis
This paper presents a new model of human attention that allows salient areas to be extracted from video frames. As automatic understanding of video semantic content is still far fr...
Mickael Guironnet, Nathalie Guyader, Denis Pelleri...
CHI
2008
ACM
16 years 6 months ago
The design of gaze behavior for embodied social interfaces
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
Bilge Mutlu
WACV
2012
IEEE
14 years 1 months ago
Simultaneous inference of activity, pose and object
Human movements are important cues for recognizing human actions, which can be captured by explicit modeling and tracking of actor or through space-time low-level features. Howeve...
Furqan M. Khan, Vivek Kumar Singh, Ram Nevatia
ACMDIS
2000
ACM
15 years 10 months ago
The Building Blocks of Experience: An Early Framework for Interaction Designers
Design activity has recently attempted to embrace “designing the user experience.” Designers need to demystify how we design for user experience and how the products we design...
Jodi Forlizzi, Shannon Ford
CHI
1999
ACM
15 years 10 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson