This paper reports on a study of human participants with a robot designed to participate in a collaborative conversation with a human. The purpose of the study was to investigate ...
Candace L. Sidner, Christopher Lee, Louis-Philippe...
While recently the strength of chess-playing programs has grown immensely, their capability of explaining in human understandable terms why some moves are good or bad has enjoyed l...
Aleksander Sadikov, Martin Mozina, Matej Guid, Jan...
In designing communication technology for children, it is important to understand the affective benefits and costs introduced by a particular medium. We present an Affective Benef...
Abstract. The majority of humans today carry mobile telephones. These phones automatically capture behavioral data from virtually every human society, stored in service provider da...
We report on new experiments with machine learning in the reconstruction of human sub-cognitive skill. The particular problem considered is to generate a clone of a human pilot per...