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» The Dea[r]th of Human Understanding
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IJMMS
2007
132views more  IJMMS 2007»
15 years 6 months ago
How emotion is made and measured
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
Kirsten Boehner, Rogério de Paula, Paul Dou...
IWC
2007
106views more  IWC 2007»
15 years 6 months ago
The role of social presence in establishing loyalty in e-Service environments
Compared to offline shopping, the online shopping experience may be viewed as lacking human warmth and sociability as it is more impersonal, anonymous, automated and generally dev...
Dianne Cyr, Khaled Hassanein, Milena M. Head, Alex...
AI
2002
Springer
15 years 6 months ago
Programming backgammon using self-teaching neural nets
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results. Starting from random initial play, TD...
Gerald Tesauro
SIGKDD
2000
112views more  SIGKDD 2000»
15 years 6 months ago
Artificial Neural Networks - A Science in Trouble
This article points out some very serious misconceptions about the brain in connectionism and artificial neural networks. Some of the connectionist ideas have been shown to have l...
Asim Roy
IWC
2008
84views more  IWC 2008»
15 years 5 months ago
I hate you! Disinhibition with virtual partners
This paper presents a descriptive lexical analysis of spontaneous conversations between users and the 2005 Loebner prize winning chatterbot, Jabberwacky. The study was motivated i...
Antonella De Angeli, Sheryl Brahnam