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» The Dea[r]th of Human Understanding
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CHI
2006
ACM
16 years 7 months ago
Collaborative Coupling over Tabletop Displays
Designing collaborative interfaces for tabletops remains difficult because we do not fully understand how groups coordinate their actions when working collaboratively over tables....
Anthony Tang, Melanie Tory, Barry A. Po, Petra Neu...
CHI
2006
ACM
16 years 7 months ago
Time is of the essence: an evaluation of temporal compression algorithms
Although speech is a potentially rich information source, a major barrier to exploiting speech archives is the lack of useful tools for efficiently accessing lengthy speech record...
Simon Tucker, Steve Whittaker
CHI
2006
ACM
16 years 7 months ago
Multi-channel consumer behavior: online and offline travel preparations
Elaborating on the first stage in the User-Centered Design (UCD) process, understanding the user, this study questions whether it is sufficient to look at the use of interactive s...
Geke van Dijk, Shailey Minocha, Angus Laing
CHI
2006
ACM
16 years 7 months ago
Designing appropriate affordances for electronic photo sharing media
In contrast to printed photos, practices for sharing digital photos are yet to become well established. Consequently, they have received relatively little attention in the literat...
Andrew F. Monk, Siân E. Lindley
CHI
2006
ACM
16 years 7 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff