Sciweavers

1916 search results - page 166 / 384
» The Dea[r]th of Human Understanding
Sort
View
WWW
2007
ACM
16 years 7 months ago
Why we search: visualizing and predicting user behavior
The aggregation and comparison of behavioral patterns on the WWW represent a tremendous opportunity for understanding past behaviors and predicting future behaviors. In this paper...
Eytan Adar, Daniel S. Weld, Brian N. Bershad, Stev...
SIGMOD
2009
ACM
133views Database» more  SIGMOD 2009»
16 years 6 months ago
Hierarchical result views for keyword queries over relational databases
Enabling keyword queries over relational databases (KQDB) benefits a large population of users who have difficulty in understanding the database schema or using SQLs. However, sin...
Shiyuan Wang, Jun'ichi Tatemura, Arsany Sawires, O...
ICSE
2008
IEEE-ACM
16 years 6 months ago
Answering common questions about code
Difficulties understanding update paths while understanding code cause developers to waste time and insert bugs. A detailed investigation of these difficulties suggests that a wid...
Thomas D. LaToza
ISMAR
2009
IEEE
16 years 1 months ago
Advanced training methods using an Augmented Reality ultrasound simulator
Ultrasound (US) is a medical imaging modality which is extremely difficult to learn as it is user-dependent, has low image quality and many artifacts that depend on the viewing d...
Tobias Blum, Sandro Michael Heining, Oliver Kutter...
ACMACE
2009
ACM
16 years 1 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...