This project will demonstrate a new approach to employing users' gaze in the context of human-computer interaction. This new approach uses gaze passively in order to improve ...
The ways in which users appropriate uses of technology ? or invent new ones ? have attracted interest in CSCW-oriented research, but much less has been written on its cognitive fo...
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
To design information visualization tools for collaborative use, we need to understand how teams engage with visualizations during their information analysis process. We report on...
Petra Isenberg, Anthony Tang, M. Sheelagh T. Carpe...
How do mobility and presence feature as aspects of social life? Using a case study of paroled offenders tracked via Global Positioning System (GPS), we explore the ways that locat...