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CGF
2011
14 years 10 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
COMGEO
2011
ACM
14 years 10 months ago
Physical world as an internet of things
ABSTRACT . Categories and Subject Descriptors K. Computing Milieux K.m MISCELLANEOUS General Terms Theory Keywords Cyber-physics, Internet of Things, Quantum computing Cloud Comput...
Simon Berkovich
MOBISYS
2011
ACM
14 years 9 months ago
Odessa: enabling interactive perception applications on mobile devices
Resource constrained mobile devices need to leverage computation on nearby servers to run responsive applications that recognize objects, people, or gestures from real-time video....
Moo-Ryong Ra, Anmol Sheth, Lily B. Mummert, Padman...
PPOPP
2011
ACM
14 years 9 months ago
GRace: a low-overhead mechanism for detecting data races in GPU programs
In recent years, GPUs have emerged as an extremely cost-effective means for achieving high performance. Many application developers, including those with no prior parallel program...
Mai Zheng, Vignesh T. Ravi, Feng Qin, Gagan Agrawa...
SDM
2011
SIAM
233views Data Mining» more  SDM 2011»
14 years 9 months ago
Distributed Monitoring of the R2 Statistic for Linear Regression
The problem of monitoring a multivariate linear regression model is relevant in studying the evolving relationship between a set of input variables (features) and one or more depe...
Kanishka Bhaduri, Kamalika Das, Chris Giannella