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DIGRA
2005
Springer
16 years 9 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
HUC
2004
Springer
16 years 4 days ago
Some Assembly Required: Supporting End-User Sensor Installation in Domestic Ubiquitous Computing Environments
This paper explores end-user sensor installation for domestic ubiquitous computing applications and proposes five design principles to support this task. End-user sensor installati...
Chris Beckmann, Sunny Consolvo, Anthony LaMarca
ICAT
2003
IEEE
16 years 2 days ago
Civil Engineering Application for Virtual Collaborative Environment
The motivation for this project was to find a way to give engineers, and the community affected by Civil Engineering work, information that is often difficult to visualise via com...
Mauricio Capra, Marcio Aquino, Alan Dodson, Borian...
ICRA
2002
IEEE
133views Robotics» more  ICRA 2002»
15 years 11 months ago
Stereo-Based Obstacle Avoidance in Indoor Environments with Active Sensor Re-Calibration
We present a stereo-based obstacle avoidance system for mobile vehicles. The system operates in three steps. First, it models the surface geometry of supporting surface and remove...
Darius Burschka, Stephen Lee, Gregory D. Hager
WACV
2002
IEEE
15 years 11 months ago
Range Synthesis for 3D Environment Modeling
In this paper a range synthesis algorithm is proposed as an initial solution to the problem of 3D environment modeling from sparse data. We develop a statistical learning method f...
Luz Abril Torres-Méndez, Gregory Dudek