One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
This paper explores end-user sensor installation for domestic ubiquitous computing applications and proposes five design principles to support this task. End-user sensor installati...
The motivation for this project was to find a way to give engineers, and the community affected by Civil Engineering work, information that is often difficult to visualise via com...
Mauricio Capra, Marcio Aquino, Alan Dodson, Borian...
We present a stereo-based obstacle avoidance system for mobile vehicles. The system operates in three steps. First, it models the surface geometry of supporting surface and remove...
In this paper a range synthesis algorithm is proposed as an initial solution to the problem of 3D environment modeling from sparse data. We develop a statistical learning method f...