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» The DSML4MAS development environment
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ICAT
2003
IEEE
15 years 12 months ago
Hierarchical QoS Architecture for Networked Virtual Dancing Environment
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Jin Ryong Kim, Youjip Won, Beomeun Kim
HPDC
2006
IEEE
16 years 22 days ago
Motor: A Virtual Machine for High Performance Computing
High performance application development remains challenging, particularly for scientists making the transition to a Grid environment. In general areas of computing, virtual envir...
Wojtek Goscinski, David Abramson
ACMACE
2004
ACM
16 years 3 days ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
TEI
2010
ACM
201views Hardware» more  TEI 2010»
16 years 1 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
HICSS
2009
IEEE
134views Biometrics» more  HICSS 2009»
16 years 1 months ago
Bridging Socio-Technical Capital in an Online Learning Environment
This work is based on the premise that online learning environments can potentially help develop communities of scholars by enabling participants to discover persons and resources...
Daniel D. Suthers, Kar-Hai Chu, Samuel Joseph