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IWANN
2005
Springer
15 years 11 months ago
Co-evolutionary Learning in Liquid Architectures
A large class of problems requires real-time processing of complex temporal inputs in real-time. These are difficult tasks for state-of-the-art techniques, since they require captu...
Igal Raichelgauz, Karina Odinaev, Yehoshua Y. Zeev...
NIME
2005
Springer
131views Music» more  NIME 2005»
15 years 11 months ago
The Convergence of Alternate Controllers and Musical Interfaces in Interactive Entertainment
This paper will investigate a variety of alternate controllers that are making an impact in interactive entertainment, particularly in the video game industry. Since the late 1990...
Tina Blaine
AIED
2005
Springer
15 years 11 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
MM
2004
ACM
127views Multimedia» more  MM 2004»
15 years 11 months ago
Designing public spaces for democratic stories
We argue that civic discourse can also be public storytelling and propose three reasons to consider this relationship: stories’ relational nature – their ability to represent ...
Mike Ananny, Carol Strohecker
ISMIR
2004
Springer
190views Music» more  ISMIR 2004»
15 years 11 months ago
Disambiguating Music Emotion Using Software Agents
Annotating music poses a cognitive load on listeners and this potentially interferes with the emotions being reported. One solution is to let software agents learn to make the ann...
Dan Yang, WonSook Lee