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CSCW
2008
ACM
15 years 8 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
AVI
2004
15 years 8 months ago
ZoneZoom: map navigation for smartphones with recursive view segmentation
ZoneZoom is an input technique that lets users traverse large information spaces on smartphones. Our technique ZoneZoom, segments a given view of an information space into nine su...
Daniel C. Robbins, Edward Cutrell, Raman Sarin, Er...
FLAIRS
2004
15 years 8 months ago
Highway Vehicle Classification by Probabilistic Neural Networks
The Federal Highway Administration (FHWA) Office of Highway Planning requires states to furnish vehicle classification data as part of the Highway Performance Monitoring Systems (...
Valerian Kwigizile, Majura F. Selekwa, Renatus N. ...
ECSCW
2003
15 years 8 months ago
Applying Cyber-Archaeology
Online spaces that enable public shared inter-personal communications are of significant social and economic importance. This paper outlines a theoretical model and methodology, la...
Quentin Jones
TSMC
2008
95views more  TSMC 2008»
15 years 6 months ago
Natural Movement Generation Using Hidden Markov Models and Principal Components
Recent studies have shown that the perception of natural movements--in the sense of being "humanlike"--depends on both joint and task space characteristics of the movemen...
Junghyun Kwon, Frank C. Park