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WETICE
1999
IEEE
15 years 11 months ago
Here Is the Knowledge-Where Should I Put It?
In order to design useful knowledge media spaces to knowledge workers it is essential that we understand the nature of the work conducted and the knowledge applied in real setting...
Peter H. Carstensen, Ulrika Snis
SPAA
1995
ACM
15 years 10 months ago
Provably Efficient Scheduling for Languages with Fine-Grained Parallelism
Many high-level parallel programming languages allow for fine-grained parallelism. As in the popular work-time framework for parallel algorithm design, programs written in such lan...
Guy E. Blelloch, Phillip B. Gibbons, Yossi Matias
CHI
2008
ACM
16 years 7 months ago
One-handed touchscreen input for legacy applications
Supporting one-handed thumb operation of touchscreenbased mobile devices presents a challenging tradeoff between visual expressivity and ease of interaction. ThumbSpace and Shift-...
Amy K. Karlson, Benjamin B. Bederson
ISCAS
2003
IEEE
123views Hardware» more  ISCAS 2003»
15 years 12 months ago
Fast prototyping of reconfigurable architectures from a C program
Rapid evaluation and design space exploration at the algorithmic level are important issues in the design cycle. In this paper we propose an original area vs delay estimation meth...
Sebastien Bilavarn, Guy Gogniat, Jean Luc Philippe...
IE
2007
15 years 8 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies