In order to design useful knowledge media spaces to knowledge workers it is essential that we understand the nature of the work conducted and the knowledge applied in real setting...
Many high-level parallel programming languages allow for fine-grained parallelism. As in the popular work-time framework for parallel algorithm design, programs written in such lan...
Supporting one-handed thumb operation of touchscreenbased mobile devices presents a challenging tradeoff between visual expressivity and ease of interaction. ThumbSpace and Shift-...
Rapid evaluation and design space exploration at the algorithmic level are important issues in the design cycle. In this paper we propose an original area vs delay estimation meth...
Sebastien Bilavarn, Guy Gogniat, Jean Luc Philippe...
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...