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» The Crowd is a Collaborative Network
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CAISE
2006
Springer
15 years 10 months ago
Spatio-Temporal Proximity as a basis for Collaborative Filtering in Mobile Environments
Abstract. We propose a new approach to collaborative filtering in mobile tourist information systems based on spatio-temporal proximity in social contexts. Users store ratings and ...
Alexandre de Spindler, Moira C. Norrie, Michael Gr...
NETGAMES
2005
ACM
15 years 12 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
FECS
2006
159views Education» more  FECS 2006»
15 years 7 months ago
Evolving Mathematical Functions with Genetic Algorithms - A Team Project on Artificial Intelligence
- In contrast to most of the senior level Artificial Intelligence (AI) courses where AI is taught in the jargon of theoretical computer science with crowd of complex matrix algebra...
Zhiguang Xu, Chris Neasbitt, Jared Summers, Bill C...
GISCIENCE
2010
Springer
212views GIS» more  GISCIENCE 2010»
15 years 7 months ago
Qualitative Change to 3-Valued Regions
Regions which evolve over time are a significant aspect of many phenomena in geographic information science. Examples include areas in which a measured value (e.g. temperature, sal...
Matt Duckham, John G. Stell, Maria Vasardani, Mich...
SYSTOR
2010
ACM
15 years 6 months ago
Empirical quantification of opportunities for content adaptation in web servers
A basic problem in the management of web servers is capacity planning: you want enough capacity to be able to serve peak loads, but not too much so as to avoid excessive costs. It...
Michael Gopshtein, Dror G. Feitelson